// Reference to the Animator component private Animator animator;
// Example of assigning animation IDs in the Unity editor public class AnimationDictionary : ScriptableObject { // Dictionary to store animation IDs and their corresponding animations [SerializeField] private Dictionary<string, AnimationClip> animationDictionary = new Dictionary<string, AnimationClip>();
void Start() { // Get the Animator component animator = GetComponent<Animator>();
// Method to resume the current animation public void ResumeAnimation() { // Resume the animation animator.speed = 1; }
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