Fe Animation Id Player Script Extra Quality (BEST – 2026)

// Reference to the Animator component private Animator animator;

// Example of assigning animation IDs in the Unity editor public class AnimationDictionary : ScriptableObject { // Dictionary to store animation IDs and their corresponding animations [SerializeField] private Dictionary<string, AnimationClip> animationDictionary = new Dictionary<string, AnimationClip>();

void Start() { // Get the Animator component animator = GetComponent<Animator>();

// Method to resume the current animation public void ResumeAnimation() { // Resume the animation animator.speed = 1; }